Jane and I broke out our Dominion set for a couple of rounds last night. The first game was largely familiar cards and she won a convincing victory (mainly I think by having blocked me a couple of times early on so I never really got into my stride). In the second game, almost half of the cards were of the “Attack” variety, which have deleterious effects on the other players. I tend not to like these cards — I guess I’m too nice when it comes to games — but there was no choice but to use them as the other options were so limited.
In the end, I won a clear victory, which nicely balanced the books for evening. I definitely prefer playing with less destructive options available but I think it is a measure of how clever the game design is, that it has the potential for such radically different experiences, based on the combination of cards you get.